![]() What are they? Reclusive ADVENT troops that are increasingly seeing frontline action, these Psionic troopers have the ability to wield their powers either offensively against your troops or defensively to bolster their own allies. Treat with caution and shoot from a distance.Īutopsy results (codename Piezo): While flame-retardant armour would seem a natural discovery from this autopsy, Dr Tygan's work on this specimen shows that it's actually the skin of the genetically modified Purifier that make it immune to fire damage, not its armour.Īs such, no flame-proofing is possible as a result of this autopsy, and instead you'll be able to build a slightly beefed-up version of a nanoscale vest that confers two points of health instead of just one. The explosion radius is a bit smaller than a standard frag grenade, but is big and powerful enough to dissuade melee attacks. That can attract more Lost, as well as damaging anyone - friend or foe - in the vicinity. How to deal with them? Upon death, there is a chance that the volatile flamethrower unit they carry on their back may explode. They don't tend to do a great deal of direct damage, but their ability to set things on fire, things that may then explode, and to disrupt your troops during combat makes them dangerous back-up for more directly potent threats. Burning units take damage each turn and cannot concentrate to fire their weapon until they have hunkered down to extinguish the flames. Using their flamethrowers on Lost or on troops huddled in close proximity, they seek to set the world alight and watch it burn. What are they? Introduced as ADVENT's answer to purging abandoned cities of the Lost lest their numbers become overwhelming, Purifiers are soldiers encased in hazmat suits and armed with flamethrowers. ![]() They can then be more easily picked-off with headshots, or evaded entirely. Even in great numbers, the Lost can be dealt with by keeping a cool head and methodically picking them off, starting with those with the least health and working upwards.Īutopsy rewards (codename Limbo): Dissection of the Lost facilitates the building of Ultrasonic Lures, a new grenade type that emits sound and attracts Lost to it so that they gather in one place. This makes Sharpshooters with powered-up pistols particularly effective at taking down the Lost, and makes Templars conversely ill-suited to doing so. ![]() You can keep taking shots until either you miss, don't do enough damage to kill a Lost outright or run out of ammo and have to reload. War of the Chosen introduces headshots as a means of dispatching multiple cadavers each turn and the mechanic runs on a simple premise: for every one-shot kill you score on a Lost, you'll have that action refunded to you. ![]() How to deal with them? Where there are Lost, there are headshots. There are tougher variations of Lost, ones with more health or that can move further, but they all follow a similar behavioural pattern and it's their numbers that make them dangerous. Once they arrive, they move towards the closest lifeform, be it your own troops or ADVENT forces, and attempt to surround and melee them. They will periodically appear either in missions to abandoned cities or during SITREPs "The Lost" and "The Horde", they are also attracted by the noise and bright lights of explosions from grenades and environmental detonations. Wherever there is one Lost, there are many. Now, they gather in great numbers in abandoned cities and represent a threat both to Resistance activities and ADVENT troops alike. These once-human husks have long been left hollow by the chemical agents spread by the alien invaders during the events of Enemy Unkown. What are they? Despite appearing as a brain-dead, shambling zombie-like horde, the Lost are the most interesting new enemy type introduced in War of the Chosen by virtue of the new headshot mechanic they bring with them. XCOM 2 Tips: Top 5 Tips to Dominate Mission Combat (How to Guide for Tactics) The Lost If you need more help, our XCOM 2 War of the Chosen guide provides a breakdown on how else you can tackle the huge expansion. Here's how you beat them and the autopsy rewards from Dr Tygan's autopsy table. Some share similar abilities with their XCOM 2 brethren, while others boast whole new powers, weapons or mechanics. These come in the form of The Lost, Advent units Advent Purifier and Advent Priest, plus the Spectre. ![]() As well as the three Chosen antagonists, there a several new enemy types to be aware of in the War of the Chosen expansion. XCOM 2: War of the Chosen's new enemies come in many forms. ![]()
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