![]() ![]() ![]() The trouble we've hit now is that unimaginative successors take 90% of that for granted and think it can be taken or left and that we're in a bold new age for games because of how far visual power has come. I think the trouble, which is a general one for video games, is that the driving force in the 2000s was upping fidelity on all fronts, not just visual technology. A genre that used to be fun and exciting has devolved into a bifurcated mass of lowest common denominator dopamine farming (COD) and spend 10 minutes running to die from a shot you didn't even see (HLL and Co). While games like DOOM (2016) are great, what if you want to play a realistic game? Your options for "normal" stactical shooters are ultimately fairly limited, which is sad. I really miss that tight, scripted level design you had in the old Rainbow Six games. You either get arcade-y style games like COD, multi-player, or entertain yourself style stuff (Ready or Not, while mechanically fun and sounds/looks great, if you play solo you spend half your time looking under doors, not shooting, so what is the point). So if I just want to play a realistic military style shooter, by myself, there are basically zero options. The non-multi-player games are also more sandbox like instead of scripted levels: Ready or Not, ARMA (to be fair Arma and operation Flashpoint was always sandbox, but still). Even WW2 has largely become inane to play as, since it feels at least every other FPS game (talking more realistic, less arcade-y stuff line DOOM) is a WW2 game.īut now if you look at FPS games, most of the PC available ones are all mutlipalyer (because developers can better direct resources by allowing for emergent play instead of scripting it all for single player missions) see games like Squad, Hell Let Loose, Post Scriptum, Insurgency, etc. I guess I can answer my thread question by simply tasting monololisation by COD and largely Battlefield just turned the genre into a boring affair using the same gameplay mechanics. But now, looking at FPS games, they're all total garbage. Even games like Medal of Honour, which are less talked about now, managed to be really popular (some of the first pvp gaming I ever did was playing medal of honour on PS2). Once you own the game, you own everything.Remember when FPS games used to be fun and imaginative? Early 2000s banged out Halo, FEAR, HL2, Rainbow Six Vegas, SWAT, early Battlefield games, which were amazing. No microtransactions, no premium version, no bull. In-game content is earned by playing, not paying. Check out the Announcements section for full release notes, or join the community on the Forums. We've been cranking out ShellShock Live updates with new features and awesome community suggestions almost daily. Earthquakes and other natural disasters keep you on your toes (just like in real life!) (Very) Active Development Nature Doesn't Stand a Chanceįully destructible terrain creates a dynamically changing battlefield. All 400+ of the game's weapons can be upgraded to more powerful versions. Upgrade EverythingĪnd when we say everything, we mean everything. Global leaderboards and rankings keep things spicy. Play through 100 unique ranks, each with their own rewards and unlocks. ![]() Become the Best There Ever WasĮarn XP to level up and become king of the battlefield. ![]() Unique game modes keep things fresh and give you the opportunity to demolish tanks in a multitude of ways. Loads of ModesĪrmored carnage must get old after a while, right? Wrong. The best part is that we're building and adding more daily. Unlock, upgrade, and master over 400 unique power-packed weapons, from the intimidating 'Seagull' to the ever-powerful 'Mega-Nuke'. Tactical gameplay is essential to victory, while numerous distinct tanks, weapons, items, maps, and play styles make every match unique. Take part in action-packed 8-Player team and free-for all battles. Fight Alongside your Friends (Or blow them up. About This Game ShellShock Live is a strategic online multiplayer artillery game developed by kChamp Games. ![]()
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